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Fisheye Lens (Hyperbolic Lens) Vertex Shader in GLSL | pixel sorcery
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日期:2025-06-02
Today I will write about my fisheye (hyperbolic) lens shader. It was part of a larger project to simulate a wide depth of field and imperfections in human eyesight. Anyway, I like the way it came out, so I will describe how I went about the process in GLS...看更多