GLSL Programming/Blender/Reflecting Surfaces - Wikibooks, open books for an open world

GLSL Programming/Blender/Reflecting Surfaces - Wikibooks, open books for an open world

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日期:2024-05-02
Summary [edit] Congratulations! You have reached the end of the first tutorial on environment maps. We have seen: How to compute the reflection of a skybox in an object. How to import suitable cube maps in Blender and how to use them for reflection mappin...看更多