Implementing hybrid ray tracing in a rasterized game engine - Imagination Blog

Implementing hybrid ray tracing in a rasterized game engine - Imagination Blog

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日期:2025-05-02
The PowerVR tracer is quite innovative in this regard: It uses a single object that works with OpenGL (similar to a display list, iirc) but that holds the entire scene data (incl. shaders) for the ray tracer. In this way, the rasterizer draws the scene in...看更多