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List of Nvidia graphics processing units - Wikipedia, the free encyclopedia
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日期:2024-05-17
OpenGL 4.0 - GLSL 4.00 Tessellation on GPU, shaders with 64-bit precision OpenGL 4.1 - GLSL 4.10 Developer-friendly debug outputs, ... this number will always be the reference clocks used by Nvidia). All DDR/GDDR memories operate at half this frequency .....看更多