OpenGL Interoperability with CUDA3D Game Engine Programming

OpenGL Interoperability with CUDA3D Game Engine Programming

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日期:2025-06-02
To create a PBO, we must perform 3 simple steps: Generate a unique buffer object ID using the glGenBuffers method. Bind the buffer using a valid target (for PBO's this should be either GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER). In this case ......看更多