SIGGRAPH 2010 Course: Physically-Based Shading Models in Film and Game Production

SIGGRAPH 2010 Course: Physically-Based Shading Models in Film and Game Production

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日期:2025-06-25
SIGGRAPH 2010 Course: Physically-Based Shading Models in Film and Game Production Course Description Physically grounded shading models have been known for many years, but they have only recently started to replace the "ad-hoc" models in common use ......看更多