Unified shader model - Wikipedia, the free encyclopedia

Unified shader model - Wikipedia, the free encyclopedia

瀏覽:1431
日期:2025-10-10
The Unified Shader Model (known in OpenGL as simply "Unified Shader Model," known in Direct3D 10 as "Shader Model 4.0"), uses a consistent instruction set across all shader types (geometry, vertex and pixel shaders).[1] All shader types have almost the sa...看更多