Practical, Dynamic Visibility for Games - Self Shadow

Practical, Dynamic Visibility for Games - Self Shadow

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日期:2025-05-04
Practical, Dynamic Visibility for Games Sep 22nd, 2011 Stephen Hill and Daniel Collin 1. Introduction With the complexity and interactivity of game … ... Listing 2: HZB query pixel shader In practice, we chose to use 4x4 HZB depth comparisons in contrast ...看更多