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GPU Gems - Chapter 9. Deferred Shading in S.T.A.L.K.E.R.
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日期:2025-04-30
Chapter 9. Deferred Shading in S.T.A.L.K.E.R. Oles Shishkovtsov GSC Game World This chapter is a post-mortem of almost two years of research and development on a renderer that is based solely on deferred shading and 100 percent dynamic lighting, targeted ...看更多