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日期:2025-04-24
There are three header files for most Kinect uses, NuiApi, NuiImageCamera, and NuiSensor. You need to include Ole2.h and Windows.h for the Kinect includes ......
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日期:2025-04-23
Constants and Global Variables We define the width and height as 640*480, since these are the Kinect camera input dimensions. Note that the data array will hold a copy of the image we get from the Kinect, so that we can use it as a texture....
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日期:2025-04-28
There's a good number of .Net and C# Kinect SDK examples, but for C++ I'm not seeing as many. So when I saw this, even thought it's not in my native tongue, I knew it ......
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日期:2025-04-30
OpenGL Display We're going to use array buffers to display our point cloud. What are array buffers? They let you replace a series of glBegin, glColor, glVertex, glEnd calls with a single function call. As a bonus, the array buffers are stored on the GPU s...
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日期:2025-04-23
Ein schnell und kurzer Einblick in das neue Microsoft Kinect SDK. Weitere Informationen im Blog sowie der Downloadlink: http://www.zebresel.de/2011/06/17/kin... Besucht uns auch auf Facebook: http://www.facebook.com/Zebresel oder im Netz unter: http://www...
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日期:2025-04-26
To better prepare the aspiring programmers as well as existing Kinect users, we're compiling all the known info about what we can expect from the SDK. ... With Microsoft’s official version of the Kinect’s SDK just around the corner, we thought it would be...
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日期:2025-04-23
Welcome to the very first Kinecting for Windows tutorial. Introduction The goal of this application is to create a television where you are in the picture! It starts with a static tv untill you plug your Kinect in & it is connected, that’s where you jump ...