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        The Carbon Game Engine and Carbon Forge editor features listing. ... Note: The Carbon Game Engine recently launched as an initial "alpha phase" pre-release, available free of charge to all Game Developer Package subscribers.
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        Chapter 9. Deferred Shading in S.T.A.L.K.E.R. Oles Shishkovtsov GSC Game World This chapter is a post-mortem of almost two years of research and development on a renderer that is based solely on deferred shading and 100 percent dynamic lighting, targeted
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    日期:2025-11-28
    2013_01_04_collect_edition reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sins...
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    This is a form of occlusion culling, whereby a candidate set of potentially visible ... The term PVS is sometimes used to refer to any occlusion culling algorithm ......
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    日期:2025-11-29
    Le terme PVS est parfois utilisé pour faire référence à tout type d'occlusion culling (sachant que c'est toujours ce que ces algorithmes calculent), bien qu'on ......
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    2011年9月22日 - Another disadvantage stems from the fact that a PVS database can be ..... We also test and cull lights, particle systems, Ambient Occlusion ......
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    日期:2025-12-02
    Occlusion culling and level-of-detail rendering have become two powerful ... Classical occlusion culling algorithms compute potentially visible sets (PVS), which....
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    日期:2025-11-29
    and efficiently computing a potential visibility set (PVS) from a region/cell. We ... Occlusion culling is another visibility technique in which a polygon is culled if it....
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    日期:2025-12-02
    In this paper, we present a new approach for occlusion culling with respect to a .... Wonka et al. designed a distributed system to calculate the PVS online [20]....
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    日期:2025-12-02
    In real-time interactive applications, occlusion culling is traditionally used as a rendering optimization technique. It allows the .... Potentially visible sets (PVS)....