search:ray tracing opengl相關網頁資料

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    日期:2025-04-28
    The OpenGL swap buffer feature relates to the drawing of pixels to the screen, which can be a performance bottleneck, especially with large monitors. Using the OpenGL swap buffer feature to accelerate the drawing of pixels to the screen makes working with...
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    日期:2025-05-02
    Simple Ray Tracing in C# Part VII (Shadows) Go to top Simple Ray Tracing in C# andalmeida, ... Can you help me with it? I got your simple raytracer source code but I'm not sure that compromises all the requirements of the proposal. And I couldn't get the ...
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    日期:2025-05-02
    Ray Tracing on GPU Title: Implementing Ray Tracing on GPU Project Type: Diploma Thesis, University of Applied Sciences Basel, Switzerland Student: Martin Christen, christen@clockworkcoders.com Professor: Marcus Hudritsch Supervisor: Wolfgang Engel...
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    日期:2025-04-30
    Hybrid rendering Furthermore, it is possible to create a hybrid rendering system where an incremental scanline algorithm is used for visibility determination but ray tracing can be selectively added in order to implement specific effects. This method bene...
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    日期:2025-05-02
    There are two common ways to accomplish picking: Switching OpenGL to "selection mode" and tracing a line shot from your 2D view screen through the 3D scene. In ... We are almost there. We just need to define the remaining prerequisites. You need to set th...
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    日期:2025-05-01
    [openrm-devel-1.5.2-3.tar.gz] - 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, L [splatting.rar] - 圖像處理領域,體繪製splatting演算法 [rayCastingBasic.zip] - ray ......
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    日期:2025-04-27
    Ray tracing and mapping in spheres; Author: andalmeida; Updated: 9 Apr 2013; Section: General Graphics; Chapter: Multimedia; Updated: 9 Apr 2013 ... There's an update which fix this using an Epsilon, hope it helps: public bool InternalSide(double p1x, dou...
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    日期:2025-05-04
    The PowerVR tracer is quite innovative in this regard: It uses a single object that works with OpenGL (similar to a display list, iirc) but that holds the entire scene data (incl. shaders) for the ray tracer. In this way, the rasterizer draws the scene in...