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日期:2025-05-05
Paper Collection / Resources Journal of Computer Graphics Techniques Point-based Graphics Papers Physics-Based Animation Resources (Maintained by Christopher Batty) Real-Time Rendering Resources (Maintained by Tomas Akenine-Möller, Eric Haines, and Naty H...
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日期:2025-04-30
SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive
Techniques) is the name of the annual ......
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日期:2025-04-28
Home - Featured Projects Primal War Art & Science of 3D Scan by Photogrammetry Oenobiol - EyeContour HangSeng Bank - Mr. Banker Colgate - Max Fresh Mist Man Darlie - transformer Cestbon 怡寶 - Transformer Standard Chartered LEDWall - New Icon ......
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日期:2025-05-05
Welcome to the SIGGRAPH 2009 conference website. This year's Annual Conference will be held in New Orleans, Louisiana, USA from 3-7 August, 2009 ... recently added 07/29 Final Programs Now available for download: Final Programs, Exhibition Guide ......
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日期:2025-04-30
Advances in the real-time graphics research and the ever-increasing power of mainstream GPUs and consoles continues generating an explosion of innovative algorithms suitable for fast, interactive rendering of complex and engaging virtual worlds. Every yea...
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日期:2025-04-30
Abstract Systems such as Google Street View and Bing Maps Streetside enable users to virtually visit cities by navigating between immersive 360 panoramas, or bubbles. The discrete moves from bubble to bubble enabled in these systems do not provide a good ...
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日期:2025-05-02
SIGGRAPH 2010 Course: Physically-Based Shading Models in Film and Game Production Course Description Physically grounded shading models have been known for many years, but they have only recently started to replace the "ad-hoc" models in common use ......
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日期:2025-05-05
Advances in Real-Time Rendering in 3D Graphics and Games Welcome to the home for the well-established series of Siggraph courses, covering late-breaking work and advances in real-time computer graphics! This course was first presented in Siggraph 2006 in ...