Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2011

Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2011

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日期:2025-06-23
Abstract: This talk will cover how Bungie is approaching building their game worlds from polygon soups for the upcoming unannounced title. Specifically, the authors will describe how they solve the challenges for visibility, special hierarchy and renderin...看更多