Rendering a skybox using a cube map with OpenGL and GLSL | www.keithlantz.net

Rendering a skybox using a cube map with OpenGL and GLSL | www.keithlantz.net

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日期:2024-05-12
I realized in my previous posts the use of OpenGL wasn't up to spec. This post will attempt to implement skybox functionality using the more recent specifications. We'll use GLSL to implement a couple simple shaders. We will create an OpenGL program objec...看更多